
Summary
"The female Wizard has been depicted as an uncouth and rebellious figure, always wanting to learn more, be it in ways best left to those that are considered nefarious. She is headstrong and will go to any means to get what she wants. But she does not speak unknowingly. She knows that her innate powers can decimate the opposition, even providing a tough challenge to the Vizjerei Premier, Valthek, who found her in the Ancient Repositories beneath the Yshari Sanctum, the ancient and arcane library of the Mage Clans. She delved deeper into the arcane ways, wielding powers that were not supposed to be wielded, like Arcane magics and Temporal distortion along with the mage favorites of Ice and Lightning with equal ease"'
Wizard is a great class referring to a family of archetypal magic, and although it differs from the standard caster bread eater, it practically has the same specificity: puts on a strong offensive, defensive expense. For this reason, a Wizard feels safest being as far away from the enemy as possible. In the distance is the most effective, not worrying about his/her own skin and bomber opponents with magic of fire, lightning, or cold.
Wizard can wield most weapons, but usually sees the best stats from wands and staves.
To examine the Wizard's Skill Tree, Click Here.




"Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law. Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard.That is correct: I used the uncouth term Wizard, not Sorcerer.It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly. This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit.Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her. Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's.As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum" - Abd al-Hazir
Upon creation of a female Wizard. She spawns in the outskirts of the Tristram Woods where Captain Rumford and an armored warrior are piling up a bonfire of corpses. The warrior can be seen transporting the corpses off a wagon and into the bonfire.
Captain Rumford says they are burning the corpses to prevent them from rising as undead. NPCs that have something to say have a black oval with dots hovering above them when you place the cursor over them. A popup window displays the “introduction” option, feature that remains a constant from Diablo II. However, not only does each NPC talk to you. Your very own character talks back, interacting with the NPCs. By saying talk, I mean both: the NPC and your character have voice over actors adding emotion and life to the Action / RPG.
At level 5, these were the stats found on the Wizard Character. Hope these stats offer you a better scope of how the Wizard stats and abilities work:
Melee damage: 2-8 | Spell damage: 12-23 | Armor: 34
In Diablo II, you get points after leveling to spend on these four stats. In Diablo III, thus far, these stats increase automatically. You no longer have control over where these points are spent into. At the bottom of the Character (C) window, you can find a table with two columns displaying the following data:
| Physical Offense | Defense |
| 1.20 Attacks per second 70% Physical crit chance 150.0% Physical crit damage | 0.0% Block amount 6.0% Block chance 34.0 Armor 2.5% Physical damage reduction |
At the bottom left of the Character (C) window you will find your character resistances. These can be determined by icons:
Blue snowflake = Frost
Red Flame = Fire
Purple Thunder = Lightning
Green Skull = Poison
Yellow icon = Arcane
Starting Attributes
Physical: Deals double damage.
Lightning: Stun an enemy for a short period of time, essentially immobilizing them.
Cold: Freezes the enemy temporarily.
Fire: Sets enemy on fire.
Arcane: Silences an enemy for a short period of time, preventing them from casting spells.
Poison: Unknown
The wizard skills are arranged into to three distinctive skill tree categories; Storm, Arcane and Conjuration. All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behavior of the active skills.
Conjuring Skill Tree (click for detailed skill info)