Diablo III Kore

The leading source for Diablo 3 news, media, screenshots and lore.

Diablo 3 Basics

Items

While the system won't be identical to that of Diablo II, it will be very similar. Items will drop randomly and have random attributes. Some of the things that definitely changed:

  • Runes no longer attach to weapons, and 'rune words' are completely removed. They are instead used to enhance your skills/spells.
  • The inventory is now 'WoW-style' with one slot per item. No more 'inventory-tetris'.
  • The stash is in the game, bigger this time, and will be possible to expand further.
    • The dev team is discussing potentially making it a shared stash between your characters, or adding a mail system.
  • Items will now drop per character, and be invisible to other characters. They are still tradeable, but you will never go a run without loot again.
  • The Full List of Items contain all known items.
  • Potions are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a cooldown is unknown, but the old potion system is replaced by Health Orbs and the belt is replaced by a skill bar.
  • There will be some new trading system in addition to the old one, possibly like the WoW Auction House.

Articles & Guides Library

Database

The complete catalogue of all items within Diablo III, at the moment, the database is not yet public due to insurficient information. Check back occassionally for information regarding updated item release.

Equipment Guide

Not yet available.

Unique Item Guide

Not yet available.

Set Item Guide

Not yet available.

Non-Equipment Item Guide

Not yet available.

Diablo III expands the player character's arsenal by leaps and bounds. Many items make a return in the form of magic, rare and unique forms. It has been mentioned that some of the more popular Diablo I and II items may make a return, but they will be far less powerful than the new Legendary breed of items, the new name of unique items.

The item name colors have undergone a change, though normal and magic items are still white and turquoise respectively, there are purple colored items as seen in the gameplay video. The items also have a visual background color in the inventory depending on their type. Items with magical attributes will also give a visual effect when equipped by the character. This is a great improvement from the different color palettes that were used in Diablo II's magic items. 


Consumables

Elixirs provide effects for a limited period, and have a number on the end indicating the rank of the elixir (so far, only rank 1 elixirs were seen). Higher ranks of Elixirs could mean better effects and/or longer lasting time. (Standard lasting time is 300 seconds as was seen in the BlizzCon Demo).

  • Elixir of Willpower I : Gives X amount of Willpower for Y amount of time.
  • Elixir of Vitality I : Gives X amount of Vitality for Y amount of time.
  • Elixir of Strength I : Gives X amount of Strength for Y amount of time.
  • Elixir of Dexterity I : Gives X amount of Dexterity for Y amount of time.
  • Elixir of Regeneration I : Restores X amount of HP over Y amount of time.

Miscellaneous Items

  • Minor Health Potion
  • Scroll of Identify : As seen in the lastest screenshots, 4 stacked red scrolls.
  • Scroll of Town Portal : Opens a portal to town. Could be for something else...
  • Scroll of Superior Protection : Gives X amount of Armor for Y amount of time.
  • Small Bag

Scrolls are small, stackable, 1-time-use items that provide effects for a limited period. World of Warcraft has similar scrolls, which buff the player for 30 to 60 minutes with various buffs (mostly stats and armor). They too have ranks, except they are represent by an adjective instead of a number, that could mean better effects and/or longer lasting time.


Jewelry

Amulets are worn in the Amulet Slot. There are various designs of amulets, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.

Rings are worn in the Rings Slots. There are various designs of rings, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.

Gems are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with Jay Wilson, Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).

 

  • Topaz : A Yellow Coloured precious gem. May have Electrical properties.
  • Emerald : A Green Coloured precious gem. May have Poison properties.
  • Sapphire : A Blue Coloured precious gem. May have Frost properties.


List of Prefixes & Suffixes

Note: "..." = the name of the item. So ".... of Storms" could mean "Heavy Axe of Storms" or "Short Sword of Storms"

  • Weapon Prefixes/Suffixes
    • "... of Immolation" : Gives X to Y amount of Fire Damage.
    • "... of Storms" : Gives X to Y amount of Lightning Damage.
    • "... of Frost" : Gives X to Y amount of Cold Damage.
  • Armor Prefixes/Suffixes
    • "Restless ..." : Increases the base experience rewarded per kill by 2.


Item Colors & Item Types

The Background and the name of items is colored to show which Item Type they are, The colors and item types are:

  • Normal items = No/White Color: An Item that has no magical effects.
  • Magic items = Blue Color: An Item that has some random magical effects/Attributes, each effect/attribute bonus gives a specific prefix and/or a specific suffix to the name of the item to reflect this.
  • Rare items = Yellow Color: An Item that has Many random magical effects/Attributes, including some unique ones and is better by stats than a magical item. It comes with a randomly selected preset name.
  • Set items = Unknown Color (Speculated to be either Green, Purple or Gold): Set items belong to a set, which is powerful if the set is complete. Some sets are made for specific classes and increase the class' skills and gives effects/attributes more appropriate for that class. Each set and set piece is Uniquely named. Set items complement one another, so if you have 2 different items of the same set (i.e Boots and Gloves), you will get a bonus for having 2 items of the set.
  • Unique/Legendary items = Unknown Color (Speculated to be either Green, Purple or Gold) : Considered to be the best items in the game, they will be uniquely named, will look unique and will possess unique effects/attributes. 

Scrolls & Books

This is probably the most lovely lore source feature for players who decide to immerse themselves into the world of Sanctuary.  Let’s say you enter a dungeon, and find a pedestal. When you highlight the pedestal, by moving your mouse cursor over it and clicking it, you loot the book.  Open your Inventory (I) and click the book or scroll.  A sound clip pops up at the bottom-right of the screen. Underneath the clip are three buttons: play, stop, close. It is a voice over recording telling the story within the book.

For example, in the Cathedral of Tristram, the Journal of King Leoric tells his story during the time Diablo possessed his son Albrecht (Diablo I).

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