| Barbarian Skills | |
|---|---|
| Battlemaster | Battle Rage • Perseverance • Power of the Battlemaster • Iron Skin • Hammer of the Ancients • Battle Cry • Scavenge • Critical Attacks • Shield Specialization • Furious Charge • Ignore Pain • Deliberate Defense • Improved Battle Rage • Death Proof • Inspiring Presence • Natural Resistance • Mighty Hammer |
| Berserker | Frenzy • Bad Temper • Power of the Berserker • Heightened Senses • Terrifying Shout • Onslaught • Double Strike • Strong Constitution • Berserker State • Leap Attack • Enrage • Dual Wield Specialization • Savage • Increase Speed • Whirlwind • Slashing Strike • Relentless Attacks • Destroy Armor |
| Juggernaut | Bash • Inspiration • Cleave • Ground Stomp • Focused Strength • Stubborn • Recovery • Revenge • Taunt • Stunning Blows • Two-Handed Weapon Specialization • Invigorated • Seismic Slam • Iron Will • Crushing Blows • Seismic Effect |
These skills are available for use as soon as new Barbarian is created.
Like all the active skills in the BlizzCon demo, Bash could only have one point added to it. This was not the case with skills when D3 debuted at the WWI in Paris, and it will almost certainly not be the case with active skills in the final game.
The figures on this one are suspect, since our notes were very hard to decipher. The function is clear though. This mastery boosts all critical hit damage, and increases the damage of other hits as well. It's not clear what "added hits" are, though. Possibly a mis-transcription of the skill hover text.
This is possibly the most straight-forward skill in the entire game. Obvious function, straight linear progression of improvement. It's almost akin to a Juggernaut Weapons Mastery, but note that it only increases the damage, not the to/hit.
We missed the name of this skill, but got the description. The stats are sketchy, and may not be exactly these numbers, but the overall function is clear. This one causes the Barbarian to take less damage as his/her hit points decrease. Handy!
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.
This slashing melee strike that can hit multiple targets at once, Cleave leaves a streak of bright red light behind. It is a fast hit but has a slight delay between uses, making it slightly slower than normal attack. Cleave can be delivered with one hand, seems to alternate forehand and backhand when used repeated with a single weapon, and can be used while dual wielding.
This skill was a handy way to hit multiple enemies in the Blizzcon build. It was free to use, with no Fury cost, though that seems likely to change in the final game. More points in this skill will likely increase the damage and perhaps the number of hittable targets as well.
Active Skill
Max Rank: 1
Description: Stomp the ground, knocking back and stunning all nearby enemies for X second.
Rank 1: Knocks back and stuns enemies for 3 seconds. 5 second cool down.
Fury cost: None
This foot stomping skill has a function much like the War Cry skill, from Diablo II. It stuns and renders motionless monsters in a small radius around the barbarian, though it does not seem to deal any damage. Stars can be seen circling around the heads of stunned monsters, and their defense is greatly reduced for the duration of the effect. Skeletal Shieldman, for instance, drop their shields while stunned.
This skill has an impressive and very powerful graphic. The earth trembles when the Barbarian stomps, and glowing yellow lines radiate out from the impact point, like pavement cracking under the weight of a dropped safe.
The figures are suspect on this one, since they were heard to read from our notes. The function is clear though, and in fact this skill has been seen in use in gameplay movies. It's a simple war cry-like skill that knocks back and stuns nearby monsters. It would presumably not work on bosses and other larger enemies, but that's not clear yet. It was free to use in the BlizzCon demo build, but seems likely to cost some Fury in the final game.
An interesting way to add damage. It's not an increase to damage, or to strength; it's an increase to the effect of strength on damage. Since we do not yet have any idea how the damage formulas will work in D3, there's no way to say how big of a bonus this will give.
This one is somewhat muted by the fact that attributes can't be player-assigned in D3, since that keeps a player from going with a "titan" build and putting 400 points into strength, which would make this skill enormously powerful. As it is, this will be most useful for barbarians who have a lot of +strength equipment on.
As with all of these skills, the values will likely change during development. This skill lets the Barbarian be less slowed by enemy slowing effects, which may be a huge bonus, depending upon how common such effects are and how common equipment with such resistances are. We have no idea, at this early point, but clearly there will be some, to make this skill useful.
Health globes heal 25% of a character's max hit points as of October 2008. This figure may go up or down during further game balancing, but as of now 12% bonus is impressive, essentially increasing the healing by 50%.(Unless the 12% is calculated from what a health globe heals, instead of how much of the Barbarian's total hit points, which would be a far smaller bonus.) It's not clear if this increase will share to other players in the party, but it seems unlikely.
The tier 2 skill Scavenge in the Battlemaster Skill Tree increases the odds of health globes dropping. Points in both would certainly make for a healthier Barbarian.
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.
Apparently this one is an active skill. The description isn't clear, but it sounds like you can use it whenever you want as a sort of war cry. It deals your full weapon damage to all enemies in range, and works as a sort of life leech as well.
The first line about a 10% chance to be usable isn't clear. Is being hit a requirement before this may be used? Or does the skill trigger automatically on 10% of the times the Barbarian is hit? Triggering automatically would make it very powerful; giving the barbarian a free hit on and plenty of life from every enemy in range during every battle.
No other description of this one was provided in the Blizzcon build. Range, % of working, effect on monsters, rage cost, etc. Presumably it would be useful to bring running enemies in close, but aside from some very low damage bats, there weren't any monsters seen in the BlizzCon demo who didn't do this anyway. Perhaps the skill causes ranged attackers and monster mages to move into melee range?
A powerful passive indeed, giving every skill in this tree a chance to stun enemies. A very small chance, albeit it, and it's just for Juggernaut skills; not skills in the other trees.
Basically a two-handed weapon mastery, but one that does nothing for attack rating, just damage. Two handed swords can not be equipped in one hand, by Barbarians in Diablo III.
A boost to strength every time the Barbarian heals, or just picks up a health globe (if he's already at full strength). It's unknown if more points will raise the strength increase, the duration, or both.
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.
This transcribed description is not quite right, due to our indecipherable BlizzCon notes. There was no Fury cost listed on the skill, though it's hard to believe that will be the case in the final game, as powerful and useful as this skill is.
When launching a Seismic Slam, the barbarian lifts one foot and brings it down with her weapon, slamming them into the ground and sending a wave of energy forward, dealing heavy damage to anything directly in front of her. Multiple monsters can be hit by each use, and the ground is torn and fractured by this skill.
During the WWI 2008 Denizens of Diablo panel, The D3 team spoke at length about the creation of this essential skill, and how it was used to focus the design of the character.
A powerful protective mastery.
The function is clear, but without any figures for it yet in the game, it's impossible to say how powerful this one will be. It seems a good bet to change names too, since Crushing Blow was a special modifier in D2, reusing the name for a very different function would be confusing.
Another higher level skill that's too far from completed to judge. Revenge and Seismic Slam both work as ranged attacks, damaging multiple monsters per hit (when aimed/used properly).
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.
These skills are available for use as soon as new Barbarian is created.
The popular D2 Barbarian skill returns, with much the same function. The particulars are tweaked a bit, in terms of the damage, attack speed bonus, duration, and stacking, but the function is similar. The biggest change is the Clvl: Frenzy was a level 24 skill in D2, and only worked while dual wielding. It's level 1 in D3, and it apparently works with any type of weapon or weapons.
Higher levels in this skill (which were not enabled at BlizzCon 2008) will presumably increase the bonuses to damage and other properties as well.
This skill causes the Barbarian's built up Fury to reduce less slowly, (theoretically) enabling the character to carry enough over from one fight to be able to use skills immediately at the start of the next battle.
A nice passive bonus to all skills in this tree. The figures were very hard to read on this one, so take the 25% and 30% with a grain of salt. The damage bonus will definitely increase with each point spent in the skill, though.
Like the other Barbarian passive damage bonuses, this one does nothing for his to/hit. In fact, there aren't any Barbarian skills that boost to/hit, which is one of the mysteries of the game design, at this point.
It's unknown if the skill continues to increase by 4% forever, or if diminishing returns set in at some point.
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.
The name and description of this one couldn't be read clearly, but enough could be made out to be sure that it's a war cry that boosts damage for a short duration.
This was another description that was very hard to read, so no values are available. The skill's function is clear, though. It increases the Barbarian's attack speed for a few seconds, and drains Fury all the while. It runs for the allowed duration (around 10 seconds per use) or until the Fury runs out. (More Fury can be added while this skill is in use, of course. Hitting things with a super speed Barbarian is a great way to add Fury, after all.)
This one was also hard to read in our notes, so the figures are suspect. They were single numbers though, so the odds are clearly pretty low for this skill to trigger.
The Barbarian uses both weapons to attack when dual wielding; the attack just isn't much faster than it would be while holding a single weapon. This skill gives a % chance to hit an individual enemy twice, very quickly, once with each weapon.
A skill that sounds like it will be mandatory for most every Barbarian, unless equipment with health regeneration is common. The amount of regeneration was hard to read in our notes, but it is a low double digit number. Something like 10 or 12.
A typical D3 passive skill; boosting one aspect of two other skills from the same skill tree.
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.

Leap Attack is not much changed from D2, and has been demonstrated repeatedly in the gameplay movies. The main difference with the D3 version of this skill is that minor damage is dealt to everything nearby when the Barbarian lands, rather than big damage to one particular monster.
This skill enables the barbarian to leap a considerable distance, and quite quickly too. When landing the barbarian drives her weapons down from overhead, creating a blue shockwave that damages and knocks back any enemies within several yards. It appears to combine the powers of the d2 skills leap and leap attack, and seems to deal quite a bit of damage, as rapidly as it dispatches multiple ghouls with every Leap, in the WWI movie.
An interesting skill, enabling the the Barbarian to generate Rage more quickly, but taking more damage while doing so. This would be a useful skill to power up just before entering battle; the Barbarian would fill up his Rage bulb very quickly against one or two initial attackers, and by the time the main mob was in range his Fury would be full and the increased damage penalty would have worn off.
A skill any dual wielding barbarian will want to invest heavily in.
This tree has a variety of skills to increase fury generation. Something barbs who specialize in the other trees will surely be envious of.
More improvements to other skills in the same tree. Frenzy and Onslaught do not increase movement speed normally, just when this skill is enabled. This seems like a lovely convenience, but perhaps not worth the points, with fast run boots and other speedier movement options. (PvP players will probably find it more useful than PvM players, as is the case in D2.) The increased moving speed will make it easier though to keep your fury bar up, since you take less time to get from one pack of monsters to the next one.
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.

The damage values listed above were seen in the WWI 2008 gameplay movie. Updated values at BlizzCon 2008 in October were not recorded, so regard these numbers with suspicion.
Sounds like a very powerful skill, granting a chance to hit all nearby enemies with every attack. This would be hugely valuable when taking on large packs.
This skill was marked with the NYI (Not Yet Implemented) tag, and had no values listed for how much it would reduce armor.
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.
These skills are available for use as soon as new Barbarian is created.
This war cry boosts damage substantially. The amount of Fury required sounds considerable, but in the BlizzCon demo a Barbarian of around lvl 6 or 7 had about 100 Fury, and could fill the bulb in a battle with just 4 or 5 enemies. The duration at level 1 wasn't long enough to last between battles, so players had to remember to cast this one as soon as they had enough Fury, just after a battle started. Remembering to recast it during longer battles was trickier.
The Perseverance skill increases the duration of this and other war cries, so more points in this one would presumably increase the damage bonuses.
A basic war cries mastery, increasing their duration but not boosting their effect. Likely this one increases 10% per skill point invested.
This passive sounds like the weapon mastery skills of D2, but note the differences. This does nothing to boost Attack Rating, and furthermore, it only boosts the damage of skills in this skill tree. Not overall weapon damage, or the damage of skills in the Barbarian's other skill trees.
Like Power of the Battlemaster, this one seems to increase at a steady 10% per skill level.
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.
This massive damage attack is dealt with an overhead slam; the Barbarian brings his weapon down straight overhead, like a man driving a railroad spike with a sledgehammer. The Barbarian's weapon vanishes when he uses this skill, the graphic replaced by a giant golden mace.
It's a huge attack, and hits quickly, but the Barbarian takes a second to recover after the strike, leaving him vulnerable to nearby enemies. This looks like a skill that's best used against single large targets, rather than while swarmed. It's not clear if the strike will hit multiple enemies, or just the one targeted.The skill hover was shown in the WWI gameplay movie, and that text is reproduced in the table below.
This would not only help the Barbarian; it would make him more popular in parties, since the healing from health globes is shared to all nearby characters.
This looks like a very powerful skill, since critical hit damage is going to be a huge part of Diablo 3. Also note that it enhances all types of critical hits from all of the Barbarian's attacks, not just those in this skill tree. Furthermore critical hits impart various bonuses on top of their damage; critical hits from lightning stun monsters, critical from cold freezes them, etc.
This skill should also make the game more visually fun and vibrant, since monsters that die to critical hits explode in various entertaining ways.
The figures on this one were hard to read and are very suspect. They were small, single-digit numbers, at least. The function is correct though, and makes for some interesting questions about how blocking will work in D3. It sounds like blocking has a % chance to succeed, but that unlike in D2, successfully blocking won't entirely eliminate the damage. Different shields will probably have different damage absorption values, and the various shield skills will apparently boost the amount of damage absorbed per successful block.
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.
Active Skill
Max Rank: 1
Description: Charge directly at an enemy, dealing weapon damage to the target and to enemies in the area.
Rank 1: Deal 120% of weapon damage to the target and 80% to enemies in the area.
Fury cost: None
A dashing attack that is improved over the Paladin version. In Diablo 3 this one works almost like teleportation, moving the Barbarian to the targeted monster in a blink, leaving a blue streak behind and hitting every monster he seems to pass through on his way to the target. It also deals damage to other monsters in the area of the target.
The image of this one is very hard to read, so the % damage reduction is dubious. Seventy-nine percent seems too high, though. At any rate, the figure is subject to tweaking in later development. It's not known if more points would increase the damage reduction, duration, or both.
However much it reduces damage by, it would clearly be a valuable skill for most Barbarians, especially for Hardcore players. If the duration remains this short even with more points, it's an indication that the D3 team wants Barbarian combat to be a very busy, intense activity. Most of his skills, including the war cries, require Fury to cast, Fury can only be built up during combat, and most of the skills have a fairly short duration. It looks like barbarians are going to be very busy clickers, constantly cycling through their skills and adding buffs, and rebuffing, right in the middle of intense combat. In fact, that's the only time they can add buffs, since they don't last very long, and they require rage to cast.
Another indication that Blizzard wants the Barbarian to realize his (or her) full strength only during combat. This one increases your defense when you land successful critical hits. So it's a sort of passive buff, but one that only triggers during combat. It's unknown what more points in this will increase; defensive bonus, duration, or both.
Another interesting "bonuses in combat" type skill for the Barbarian. Battle Rage is a WarCry that substantially boosts the Barbarian's damage and critical hits for a short time. This skill sounds like it would automatically trigger Battle Rage during combat, for no cost. The duration looks to be 1/2 the usual duration (level 1 Battle Rage lasts 15 seconds). More points in this would presumably increase the % chance to trigger, and perhaps the duration as well, unless that's always 1/2 the duration of normal Battle Rage. More points in Battle Rage would presumably increase the damage and critical hit %, and perhaps the duration as well?
This effect cannot occur more than once every 300 seconds.
A creative approach to a skill on this one. It does nothing for the Barbarian while he's alive, but if he dies it will instantly resurrect him, returning 30% of his maximum hit points to give him a fighting chance. If he dies in a huge mob, that 30% won't help much. But if he dies to a bit of lag, or one bad break from a really fierce boss, this could be a very helpful skill.
The real power of it would go to Hardcore players, for whom death is forever, rather than just a moment or two of inconvenience while running back to battle from the nearest check point. If death remains without penalty and is so easy to bounce back from, it's unlikely that softcore players would have much use for this skill, other than as a convenience.
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.
We couldn't read the name of the skills listed in this one. Terrifying Shout was a decent match for one name, but it's in another skill tree, so it's probably wrong. The other skill name doesn't look like any Barbarian skill. At any rate, this skill is planned to increase the effect of two other skills, which is a fairly standard application of masteries in D3. It was not yet activated in the Blizzcon build.
The passive from D2 returns, but with a much reduced initial bonus. How much this one would be worth long term depends on how much the returns diminish by, as well as how easy it is to achieve a high resistance just from equipment. (And how useful/necessary resistances are in D3.)
This one is clearly a work in progress, without any listed bonuses to damage or critical hit. If you're a Hammerdin fan, you probably got your hopes up for a second when you saw this name, eh?